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Tuesday, June 11, 2013

MDDN 343, Project 3, Doors and animation Update

Our game is finally starting to take shape and it is actually looking alright. We have put in the animations for Uddu. Ryan managed to figure out how to import the animations without doing it the strange way in which he wanted to (thankfully). The animations transition between one another really well and it looks really good. I still have a problem with the jump fall animation and I want to see how it looks without it and if we can keep it out. Also the walk animation needs a little bit of tweaking because at the moment it looks like he is marching. I think all I need to do is to bring is back leg back more when hes walking.

As asset wise we are finally starting to get textures thanks to Katie. Since the beta she has always been in communication with us which is awesome. She also had the same problem with the guard animations which I had but I showed her how I fixed it so she got them working fine.

There are only afew more assets which we had to make. Me and Katie split the ones which we need so that we are both doing them. I have been working on a door which will be put in several places in our game. I want to make a sliding door which looks like it is something which could be in a government facility and also be secure.

I took inspiration from these doors which I found online



I like the way which they have pieces which kind of click together so that is what I tired to replicate and I think I managed to go a good job of it.









I really like the Look of the door. When the doors open they will be hidden withen the walls which will be next to it. We have decided to use rectangles from unity to be used as the walls and add textures to them. This will be good because then we wont have to stretch models to fit the exact way which we want them to and the texture wont also stretch. This is also because our walls come right up to the camera so they dont really have an end point from the viewers eyes.

Door Open



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