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Tuesday, May 14, 2013

MDDN 343, Project 3, animation Issues

From our play testing we got a lot of feedback which has really told us that we are quite far behind what we want it to be.
In our group meeting we discussed a timeline for what we want done and when we want it. There is  a lot which we need to have done and we dont have much time to do it.

Something which has made this quite a struggle is that Katie has been absent for the last few weeks and have havent heard anything from her. We have given her the role of modeling a guard which we are hoping to have in our game asap as at the moment it is just a cylinder which is in its place.


Something which I am specifically having a problem with is the animations of our character. When I animate our character some of his joints dont animate properly and end up twisting on itself. Francis told me that the reason for this is that I used duplicate special on the character when I wanted to mirror the model. I forgot to delete the history of the model before I rigged it and so when I was moving one side of the object the other side would slightly be effected even if the weight painting said that it wasnt meant to be effected.
Another thing which I am having a problem with is that the animations don't look continuous. When the walk animation is played it seems to stop for a split second at the end of the animation. Stephen told me that I should try doing the walk cycle from starting at the middle of the walk and see if that looks better when I loop it.

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