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Monday, May 6, 2013

MDDN 343, Project 3, Rigging

Francis has completed a simple box modeled character for what we want to use in our game. He plans on taking this character into mudbox and doing some high sculpting in that. Here is how the box model version of the character looks like.

There are a few things which I have changed from this original model which francis gave me. I have made him less wider as this model makes him look quite fat. I have also shorted his arms because they seem quite long at the moment. In this model he also doesnt have a tail which is what I am adding. His feet is also very plane at the moment so I am adding more of a hoof to his feet which also matches his hands.


This character looks a lot more balanced in the proportions of his body. What we plan on doing is to animate this model and then after Francis has put this model into mudbox and done some sculpting on it to add a normal map to make it look more detailed.

I am now focusing on animations for the character. The Rig is made for a simple Humanoid character as he walks pretty much like a human. 


The main animations which our character will have is
-Walk
-Idle
-Jump
-Pick up
-Idle while pick up

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