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Friday, May 3, 2013

MDDN 352, Project 2, animations


For my app I dont plan on having many animations at this point. I only what to have what in intractable to be animated so that it stands out for the user. Because I am doing a book which already has a lot of its art already done I cant really make and walk cycles or anything for my characters unless I end up changing the art style completely. At this stage I am just planning on having the objects glow red on loop so that you can see that something is meant to happen when they are interacted with. I plan on animating them in flash and exporting them as a SWF and use the SWFLoader in flash builder to add them into my app.


Here is a animation of how I am expecting an item to look














Once seeing that in the app I dont think that it looks right. Because my book is all about a character who whistles a lot I have come up with the idea of the items that are intractable to be 'whistling'. They wont actually be whistling but they will have musical notes coming out of them like this

I like this one a lot better than the original animations i thought about because I think this looks a lot more in context for my app. Something which I may do if I have more time is have them also move slightly. I would really want to do this but I am running out of time and I want to have the main interactions sorted in the app before I do any more small tweaking on assets. Something really small which took us ages to figure out was how to make an animation only play once in flash builder. What I found was that in flash at the last frame you have to go into actions and add stop(); which will stop the animation. This works fine all up until you want to standard package your app which then for some reason it decides to ignore that stop and loop the animations anyway. At this stage fast packaging is working fine so I will probably stick with that for now


















Here are other animations which I am planning on putting into my app for now


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