I have joined all of my character together and have started to rig my character. There is a lot of joints in my model and when weigh painting it got really annoying. I figured out that it is better to weigh paint with the multicolour weight painting instead of the black and white because it is easier to see all of the really small parts which are being effected that you don't want it to be.
Rigging and weight painting took quite awhile but now that it is all done it moves very well. I have used IK joints for the legs of my character, as well as use them for the tentacles and the tail.
I have put in drivers which are connected to the main moveable parts of my character so that it is easier to animate and they you don't have to animate the skeleton, which is a huge mistake which I made last year in the 3D animation paper.
We have to put in two videos of our character. One is an idle animation and the other is a walk cycle.
For the Idle animation I want my character to just bob on the spot while his tentacles move. The tail also slightly moves when he is standing still but not that much.
idle animation from Richard Hpa on Vimeo.
For my walk cycle I came up with the idea that the squid still thinks that he is in the water so he will still move the same way in which they do when they are traveling in water. This involves a lot of gliding back and forth.
Walk cycle from Richard Hpa on Vimeo.
I think both of these animations are quite good and I am really happy with what I have so far
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