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Sunday, March 17, 2013

MDDN 343, Project 1A, first modeling

I have started to bring my character into Maya to animate. I am starting off with using this image which I have drawn.





The outline of him is in black because that's the main part which I am trying to model.

At first I tried using a plane box to model my character but it was getting really annoying because of the curve. So in the end I just decided to use a cylinder for the main part of its body.





The sharp end of the tail is just a pyramid which has been stretched out a little bit. For a starting part of my character I think it looks quite good.

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