From the feedback which I got I have changed some of my maya model.
I have made the front tentacle larger than the others which I think makes it look better. I have also redone the head but have mainly changed it so that the bottom tentacles are smaller than the rest of them
I think that this looks really nice. I have also made the point at the end of the tail more pointy so it actually looks like something which it could stab something with.
I have done more more editing in Mudbox. This time I have put a lot more detail into the back of my character and decided to only have a hard spiked shell on the top of my character and the bottom to just be normal. I have also put in the scooping idea into the hands of my character.
I think that this looks a lot better than my first Mudbox character. And I only hope that I don't run into the same problems with the normal map as i did with the first model
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