I really like how the colours turned out with this and I think that it looks a lot better than my last character that I handed in.
So that I could have these colours in Maya i saved the paint layer as a colour map
In this image you can really see the slight changes in colour and the real nice pattern which I managed to get out of Mudbox.
Putting my character into Maya gave the same problem as before. But one of the other design students managed to find a slight way around it which helped slightly.
In Mudbox you keep adding sub-divisions onto your model to get more detail. My character had 6 divisions and had a total of about 4400000 pollys
The way which we managed to get around the problems which we had before was to import the lowest division of our model (which is the same one which I put into Mudbox from Maya) and put all of the maps onto that model.
There was still problems with my model so I had to again edit my maps in Photoshop. This time I just completely got rid of the parts where I didnt want anything to be changed from my original model
My character didnt look exactly how I wanted it to. But I dont think there is much more that I could do to it to make it look exactly like my Mudbox file. If I had a bit more time I would of tried to find another way which I could of done it. But I am happy how my Mudbox file came out and that is probably where I am going to be taking my stills and turntable from.
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