Bringing my Maya file into Mudbox worked out quite well.
Nothing seemed to be have changed in the model and it looks perfectly fine
After playing around with the brushed, stencils and other stuff which mudbox has to offer. I decided to make my characters back look more like a shell and give it hard rock defenitions, aswell as make its legs look like they have joints instead of it all being one thing. I also lifted some of the skin around the eye to make it look more like a socket and smoothed around the tentacles to make it look more natural.
I really like how this turned out. My only worry is if it will transfer into maya properly or not.
The way which I plan on doing that is the same way in which I were to do if I was using maya, by using a normal map
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