Here is my original normal map which I extracted from my Mudbox file
At first I was 100% if this is what a normal map should look like so i thought that this was fine.
When bringing it into Maya though a couple things went wrong. Here is a image of how it turned out in Maya
As you can see the stuff on the back came out properly.
But for some reason the tentacles screwed up a little bit and some gaps were created. I thought this is weird because I never touched those tentacles in Mudbox.
To get around this I did a lot of google searching and found out that I might of needed to edit my UV map in Photoshop.
After editing my Normal Map this is the outcome
As you can see its quite different from my original normal map. But it did help a little bit. Here is an image with this new normal map added to it.
No comments:
Post a Comment