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Tuesday, April 9, 2013

MDDN 343, Project 1B, Texturing and presentation

Texturing for my character was quite hard because I wanted to make the character look somewhat realistic.
Having 2 different parts of my character made it also hard to texture and to make it look fluid from one part to another was going to be a challenge.

In the end I found these two image to use as my textures

This is a skin texture which I found. I got a image of a squid and got several people in the lap and asked them how would they describe the texture of the squid and the best thing which came up would be that it looked like a skin texture. So that is what I have gone with


This texture is for the shell of my character. It is some wall plaster. I edited the colour of this image in photoshop and gave it a red overlying map so that it could be the colour that I wanted.

Because my character is all one model I had to combine these two image into my UV map and save that as a image as a colour map for my character. This is also where I managed to add some shading to my character.


Something which I also wanted was to have the texture of the wall plaster as a bumb map for my character. But I was already using my normal map as a bumb map, and you can only have one for the character. So what I ended up doing was overlaying the texture over my normal map and making them into one map. This ended up working and it turned out how I wanted my character to look like.

The parts in this map which dont have the texture on it are where the head of my character would be so that it woulnt have the bump on it. 



To put my character in context I put him in a scene which I made. The scene is how I would picture what the bottom of the ocean would look like if all the water were to dry up.



Here is also the turntable which I will be showing in the presentation


turntable 1 from Richard Hpa on Vimeo.


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